To prevent weapon conflicts in things like Prophunt, Dodgeball, MvM, etc.
Voting for bots to join small games on chocolate will now bring in two special bots ... the good boys!
Chocolate and rainbow have a don't change option on the RTV list which is a little counter productive
The FOV plugin has been modified to not adjust custom FOV settings on clients in third person where applicable (Dodgeball, Prophunt, etc)
The method used to generate ragdolls is now more efficient than before
The donator plugin's menu now has support for all donator features, opening the menu provides access to the Kill Effects, Rainbowize, and a special thank you message!
Clientprefs are like cookies for certain server settings, instead of having to adjust certain settings per server, they're now universal
Previously, the chat join message feature needed to be set per client, per server, and then each client would need to set that message per server. This was a pain for everyone involved. Now, the chat join message has been incorporated similarly to the normal donator text.
Only seemed to affect Rainbow and only for a few weeks around a month ago
No more shrunken heads, stumpy bodies, etc~
When you enter a message in text chat, a typing bubble will appear over your head and will remain for a moment or until you start moving. You can also start by opening text chat, pressing space then enter, to start the typing event without having to send a message!
Sprites are now parented to players instead of teleported on frame
Found the actual issue why it was breaking and properly fixed it
The vote system we use that emulates the TF2 F1-F5 menu had a very rare yet possible server crash bug related to memory handling that has been fixed.
Rock Paper Scissors taunts should no longer sometimes reset a person's custom FOV setting
Due to the way the Vaccinator was changed in the 2015 update, the Über Duration upgrade in MVM does nothing to the actual duration of the Über.
This is now fixed using a server side mod. Each upgrade now adds an additional 0.5 seconds per level, applied to each individual Über charge for total up to 6 additional seconds per full Über meter. And up to 4.5 seconds to each individual resistance given, from the original 3 seconds.
Big thanks to Shylo for pointing this out to me, as I had absolutely no idea!
Going to a new map on FLF during an active game will now tell the discord about the map they'll be playing