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Thursday, July 29th, 2021

Team Fortress 2 // Chocolate // Maplist update
Updated - cp_gorge_event > cp_gorge
Updated - koth_bagel_event > koth_bagel_rc4a
Updated - koth_harvest_event > koth_harvest_final
Removed - koth_meatside_a3a
Removed - koth_megalo
Removed - koth_spillway_event_rc4
Removed - koth_undergrove_event
Removed - koth_viaduct_event
Removed - pd_scarab_rc3
Removed - pl_fifthcurve_event
Removed - pl_hydropower_event
Removed - pl_millstone_event
Removed - pl_precipice_event_final
Removed - pl_rumble_event
Team Fortress 2 // Rainbow // Maplist update
Updated - cp_gorge_event > cp_gorge
Updated - koth_bagel_event > koth_bagel_rc4a
Updated - koth_harvest_event > koth_harvest_final
Removed - koth_meatside_a3a
Removed - koth_megalo
Removed - koth_spillway_event_rc4
Removed - koth_undergrove_event
Removed - koth_viaduct_event
Removed - pd_scarab_rc3
Removed - pl_fifthcurve_event
Removed - pl_hydropower_event
Removed - pl_millstone_event
Removed - pl_precipice_event_final
Removed - pl_rumble_event
Tuesday, July 27th, 2021

Team Fortress 2 // Front Line Fudge // Mission update
Added - "popfile" "mvm_area_52_rc3_exp_so_healthy"
Added - "popfile" "mvm_area_52_rc3_fer_expert1"
Added - "popfile" "mvm_area_52_rc3_hole_expert"
Added - "popfile" "mvm_area_52_rc3_naruto_runners"
Added - "popfile" "mvm_bigrock_adv_different_encounter"
Added - "popfile" "mvm_bigrock_adv_melty_machines"
Added - "popfile" "mvm_bigrock_advanced2_0.25"
Added - "popfile" "mvm_bigrock_flow_expert1"
Added - "popfile" "mvm_bigrock_hole_advanced1"
Added - "popfile" "mvm_bigrock_hole_advanced2"
Added - "popfile" "mvm_bigrock_hole_expert"
Added - "popfile" "mvm_bigrock_hole_random_party"
Added - "popfile" "mvm_bigrock_rag_expert1"
Added - "popfile" "mvm_bigrock_rag_expert2"
Added - "popfile" "mvm_bigrock_test"
Added - "popfile" "mvm_brugge_rc4b_Exp_Belgium_Heist"
Added - "popfile" "mvm_decoy_flow_advanced1"
Added - "popfile" "mvm_decoy_flow_expert1"
Added - "popfile" "mvm_decoy_flow_expert2"
Added - "popfile" "mvm_decoy_hole_expert"
Added - "popfile" "mvm_decoy_overlord_advanced1"
Added - "popfile" "mvm_decoy_rag_expert1"
Added - "popfile" "mvm_decoy_sandattack"
Added - "popfile" "mvm_dockyard_rc7_adv_pyromacterra"
Added - "popfile" "mvm_downtown_final4b_rag_expert1"
Added - "popfile" "mvm_isolation_rc3_adv_hypothermia"
Added - "popfile" "mvm_isolation_rc3_adv_snow_field"
Added - "popfile" "mvm_isolation_rc3_hole_expert"
Added - "popfile" "mvm_mannhattan_bro_exp2"
Added - "popfile" "mvm_mannhattan_bro_exp3"
Added - "popfile" "mvm_mannhattan_click_expert_old"
Added - "popfile" "mvm_mannhattan_hole_advanced1"
Added - "popfile" "mvm_mannhattan_hole_expert"
Added - "popfile" "mvm_mannhattan_rag_advanced2"
Added - "popfile" "mvm_mannhattan_rag_advanced3"
Added - "popfile" "mvm_mannhattan_rag_expert1"
Added - "popfile" "mvm_mannworks_bro_exp1"
Added - "popfile" "mvm_mannworks_exp_2020_robot_odyssey"
Added - "popfile" "mvm_mannworks_exp_stone_and_rock"
Added - "popfile" "mvm_mannworks_flow_expert1"
Added - "popfile" "mvm_mannworks_flow_expert2"
Added - "popfile" "mvm_mannworks_hole_advanced1"
Added - "popfile" "mvm_mannworks_hole_expert1"
Added - "popfile" "mvm_mannworks_mess_match"
Added - "popfile" "mvm_mannworks_overlord_advanced1"
Added - "popfile" "mvm_mannworks_overlord_advanced2"
Added - "popfile" "mvm_mannworks_rag_advanced1"
Added - "popfile" "mvm_mannworks_rag_expert1"
Added - "popfile" "mvm_mannworks_sigaitest"
Added - "popfile" "mvm_meltdown_rc5_Exp_Melt_Through"
Added - "popfile" "mvm_meltdown_rc5_bro_expert1"
Added - "popfile" "mvm_meltdown_rc5_rag_advanced1"
Added - "popfile" "mvm_meltdown_rc5_rag_expert1"
Added - "popfile" "mvm_metro_rc3_exp_dead_ahead"
Added - "popfile" "mvm_oxidize_rc18_hole_expert"
Added - "popfile" "mvm_powerplant_rc1_adv_energy_overload"
Added - "popfile" "mvm_powerplant_rc1_adv_midnight_invasion"
Added - "popfile" "mvm_powerplant_rc1_bro_exp1"
Added - "popfile" "mvm_powerplant_rc1_dark_night_invasion"
Added - "popfile" "mvm_powerplant_rc1_rag_expert1"
Added - "popfile" "mvm_quetzal_rc5_exp_blood_potatos"
Added - "popfile" "mvm_quetzal_rc5_hole_expert"
Added - "popfile" "mvm_rottenburg_advanced_1.5"
Added - "popfile" "mvm_rottenburg_bro_ironman"
Added - "popfile" "mvm_rottenburg_flow_expert1"
Added - "popfile" "mvm_rottenburg_hole_advanced1"
Added - "popfile" "mvm_rottenburg_hole_advanced2"
Added - "popfile" "mvm_rottenburg_hole_expert"
Added - "popfile" "mvm_rottenburg_rag_advanced3"
Added - "popfile" "mvm_rottenburg_rag_expert1"
Added - "popfile" "mvm_rottenburg_sieeld_assault"
Added - "popfile" "mvm_sequoia_rc4_rag_expert"
Added - "popfile" "mvm_sharp_rc6a_hole_advanced1"
Added - "popfile" "mvm_shiverpeak_rc3_overlord_advanced"
Added - "popfile" "mvm_shiverpeak_rc3_rag_advanced"
Added - "popfile" "mvm_shiverpeak_rc3_rag_expert"
Added - "popfile" "mvm_shiverpeak_rc3_smissmas_invasion"
Added - "popfile" "mvm_spacepost_rc1_cosmic_calamity"
Added - "popfile" "mvm_spacepost_rc1_hole_expert"
Added - "popfile" "mvm_spacepost_rc1_rag_advanced2"
Added - "popfile" "mvm_swirl_rc1_bro_exp1"
Added - "popfile" "mvm_swirl_rc1_hole_expert"
Added - "popfile" "mvm_tensai_rc3_hole_expert"
Added - "popfile" "mvm_tensai_rc3_teien"
Added - "popfile" "mvm_underground_rc3_hole_advanced1"
Added - "popfile" "mvm_underground_rc3_oldsuperexpert"
Added - "popfile" "mvm_underground_rc3_rag_advanced3"
Added - "popfile" "mvm_waterfront_rc3_hole_expert"
Added - "14"
Added - "15"
Added - "16"
Added - "17"
Added - "18"
Added - "19"
Added - "20"
Added - "21"
Added - "22"
Added - "23"
Added - "categories" "23"
Removed - "categories" "13"
Saturday, July 24th, 2021

Team Fortress 2 // Rainbow // Maplist update
Added - koth_meatside_a3a
Removed - koth_slasher
Team Fortress 2 // Chocolate // Maplist update
Added - koth_meatside_a3a
Removed - koth_slasher
Friday, July 23rd, 2021

Team Fortress 2 // General server update
Potentially fixed a memory leak on MVM
Front Line Fudge
Oopsie whoopsie I maybe made a fucky wucky but I fixie wixied it and now hopefully the server doesn't lag anymore ;w; -- Fixed a potential memory leak with the map rotation plugin I wrote last week
Team Fortress 2 // Chocolate // Maplist update
Added - koth_megalo
Added - koth_slasher
Added - koth_spillway_event_rc4
Added - koth_undergrove_event
Added - koth_viaduct_event
Added - pd_scarab_rc3
Added - pl_fifthcurve_event
Added - pl_hydropower_event
Added - pl_millstone_event
Added - pl_precipice_event_final
Added - pl_rumble_event
Updated - cp_gorge > cp_gorge_event
Updated - koth_bagel_rc4a > koth_bagel_event
Updated - koth_harvest_final > koth_harvest_event
Team Fortress 2 // Rainbow // Maplist update
Added - koth_megalo
Added - koth_slasher
Added - koth_spillway_event_rc4
Added - koth_undergrove_event
Added - koth_viaduct_event
Added - pd_scarab_rc3
Added - pl_fifthcurve_event
Added - pl_hydropower_event
Added - pl_millstone_event
Added - pl_precipice_event_final
Added - pl_rumble_event
Updated - cp_gorge > cp_gorge_event
Updated - koth_bagel_rc4a > koth_bagel_event
Updated - koth_harvest_final > koth_harvest_event
Wednesday, July 21st, 2021

Team Fortress 2 // General server update
Fixed missing murder flashlight textures for Linux clients
Rainbow
Fixed the map nomination menu displaying maps with their normal names if they are custom
Chocolate Rainbow
If a map in the nomination menu is custom, like rd_asteroid_scg for example, it would show up on the nom menu as *rd_asteroid_scg instead of the intended [RD] Asteroid SCG. Map names will now show up right, and retain their asterisk.
Fixed the map nomination menu allowing nominations for maps that were later blocked from voting
Chocolate Rainbow
In the case of a map type that was previously played, the nomination menu should have blocked that type of map if it wasn't ready to be played again yet as to not allow wasted nominations. This has been fixed!
Tuesday, July 20th, 2021

Team Fortress 2 // General server update
The !rules menu has been replaced
Chocolate Rainbow Strawberry Front Line Fudge Vanilla
The rules menu in-game, accessed with !rules, has been replaced with a better menu that will also notify you if the wording of a rule has changed since you last read it. Additionally, the rules listing have been rewritten to better describe our rules!

No additional rules have been added, you're all doing great, I love u
Monday, July 19th, 2021

Team Fortress 2 // General server update
Potentially fixed bot navigation in MVM Snowpine
Front Line Fudge
Thanks to Rhimrifer for pointing it out, seems there were some spots where bots may have been getting stuck, this *should* be fixed now.
Fixed a bug with MVM and switching to their proper next mission
Front Line Fudge
No idea who is to blame for this bug, me or Valve. MVM is designed to go to the next logical mission in their mission cycles. I.E. An advanced mission to the next map's advanced mission. But for some reason, MVM reloads maps during the loading process and this never happens.

By forcing the server to switch to the next logical map/mission manually after the end of game countdown, this issue doesn't happen!
Thursday, July 15th, 2021

Team Fortress 2 // Front Line Fudge // Mission update
Added - "popfile" "mvm_area_52_rc3_click_advanced2"
Added - "popfile" "mvm_area_52_rc3_click_expert1"
Added - "13"
Added - "categories" "13"
Removed - "categories" "12"
Monday, July 12th, 2021

Team Fortress 2 // Front Line Fudge // Mission update
Added - "popfile" "mvm_barren_final1_click_advanced2"
Added - "popfile" "mvm_barren_final1_click_advanced3"
Friday, July 2nd, 2021

Team Fortress 2 // General server update
Fixed two of the donator sprites not rendering correctly
Chocolate Rainbow Strawberry
The SCG Logo and Rainbow donator sprite now have fixed vmt files and render correctly. Thanks to Jon the Friendly Fox for the fixes!
Fixed weapons in Randomizer using reload speeds based on the class you're playing as rather than what the weapon would normally be
Rainbow
Team Fortress 2 // Chocolate // Maplist update
Added - cp_mannbase_b19
Team Fortress 2 // Rainbow // Maplist update
Added - cp_mannbase_b19