A game mode is a distinct configuration of rules or objectives that determine how a given session is played. They can feature customized maps, characters, loadouts, etc. SCG classifies gamemodes as stock or community, meaning they come with a game "out of the box" or were designed by a member / members of the respective community.
As SCG focuses on community operated servers, we offer many community game modes. For additional information on Team Fortress 2 game modes, please refer to the Team Fortress 2 Wiki page on the subject.
Main article Dodgeball
Dodgeball is a community game mode where both teams attack each other using airblasted rockets of assorted qualities.
Main article MvM
Mann Versus Machine is a stock PvE mode where a team of players are up against waves of robot fiends, played out across different maps in different missions.
Main article Murder (Tf2)
Murder is a community game mode based on social deception games such as Trouble in Terrorist Town. Murderers must eliminate all innocents, while the Innocent must survive or eliminate the Murderers.
Main article Prophunt (Tf2)
Prophunt is a community game mode based on hide and seek. One team is disguised as a random selection of props that must hide in the map, while the other team hunts them down.
Main article Randomizer (Tf2)
Randomizer is a community team deathmatch mode where players fight with a randomly assigned loadout of weapons.
Main article Versus Saxton Hale
Versus Saxton Hale / VSH also known as Freak Fortress is a juggernaut arena mode where a team of players are up against one powerful player. Named after the character Saxton Hale, whom the mode was originally designed around.
Main article Zombie Fortress
Zombie Fortress pits Humans against Zombies. The Humans must survive against the zombies or become infected and join the opposing team.