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Discussion: Open Fortress Update for Monday, June 1st, 2020 posted in Open Fortress

Bark bark!
I got a special letter, an update! Here are the details!

-Weapons now stick around when picked up (Passion Punch)

Weapons can be picked up without any waiting period, but special weapons (The BFG / Quad Launcher) still have a cool down between respawning

-More weapons on spawn (Passion Punch)

Unless otherwise overwritten by a map's config, you now spawn with the shotgun and dynamite in addition to the pistol and the crowbar

-Some donator effects have been ported over (Passion Punch)

Custom join messages have been ported, other effects do not work at this time

-Frag limits now scale with player counts (Passion Punch)
-Fixed donator sprites taking up the entire map (Passion Punch)

Donator sprites have been disabled as there is no humiliation round anyway

-The map vote now appears at the end of a map (PassionFruit)
-The map vote displays map names cleanly (PassionFruit)
-Fixed map vote not using the F1-F5 menu (PassionFruit)
-CTF capture counts are now based on player counts (PassionFruit)

One more flag every 10 players!

This has been an SCG Service update! You can check all our important updates on our update page here!
An update without having to fiddle with SVN? Perfect!


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