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I have loved the stars too fondly to be fearful of the night🌕
Leukos Arsenikon Crux
Jun 12th
Founder
Discussion: Admin commands posted in Sven Co-Op

Just tossing this here for reference, will clean up soon! Sven uses a plugin called AdminFuckery as the admin toolset, the commands are as follows

https://forums.svencoop.com/showthread.php/44613-AdminFuckeryBase

##Specific commands

.player_giveall @all - Gives everyone every weapon


##Unorganized list
> 1: admin_ban ("steamid") <"reason"> <duration in minutes, 0 for infinite> <0/1 ban ip instead of steamid> - ban target
 2: admin_banlate ("steamid/ip") <"reason"> <duration in minutes, 0 for infinite> - late ban target, basically adds to ban list. Doesn't validate player like admin_ban does.
 3: admin_blockdecals (target) (0/1 unban/ban) - Ban target from spraying
 4: admin_changelevel (level) - change level
 5: admin_gag (targets) (mode a/c/v) - gag player, a = all, c = chat, v = voice
 6: admin_kick (target) <"reason"> - kicks target with reason
 7: admin_rcon (command) - remote console
 8: admin_say (0/1 showname) (0/1/2 chat/hud/middle) ("text") <holdtime> <target> <r> <g> <b> <x> <y> - say text
 9: admin_slap (target) <damage> - slap target(s)
 10: admin_slay (target) - slay target(s)
 11: admin_trackdecals <0/1 mode> - track player sprays, don't define mode to toggle
 12: admin_unban ("steamid or ip") - unban target
 13: admin_ungag (targets) - ungag player
 14: afb_access (target) <accessflags> - get/set accessflags, add + or - before flags to add or remove
 15: afb_disconnected <0/1 don't shorten nicks> - Show recently disconnected client information
 16: afb_expansion_list - List expansions
 17: afb_expansion_start ("expansion SID") - start expansion
 18: afb_expansion_stop ("expansion SID") - stop expansion
 19: afb_help <page> <0/1 show expansion> - List available commands
 20: afb_info - Show info
 21: afb_last <0/1 don't shorten nicks> - (alias for afb_disconnected) Show recently disconnected client information
 22: afb_menu - pop open a simple command menu
 23: afb_peek (targets) - peeks into internal AFB info
 24: afb_setlast (target) - sets last target, use if you only want to select somebody without running a command on them
 25: afb_who <0/1 don't shorten nicks> - Show client information
 26: ent_create (classname) <"key:value:key:value:key:value" etc> - create entity, default position at your origin
 27: ent_damage <damage> <targetname> - damage entity, if no targetname given it will attempt to trace forwards
 28: ent_drop - Drop entity that you are aiming at to ground
 29: ent_dumpinfo <dirty 0/1> <targetname> - dump entity keyvalues into console, if no targetname given it will attempt to trace forwards
 30: ent_item (weapon_/ammo_/item_ name) - Spawn weapon/ammo/item at your location
 31: ent_keyvalue (key) <value> <value> <value> - get/set keyvalue of entity you are aiming at, use "!null!" to set keyvalue as empty
 32: ent_keyvaluename (targetname) (key) <value> <value> <value> - get/set keyvalue of entity based on targetname, use "!null!" to set keyvalue as empty
 33: ent_keyvaluerange (classname) (range) (key) <value> <value><value> - get/set keyvalue of entity based on classname and range, use "!null!" to set keyvalue as empty
 34: ent_kill <targetname> - removes entity, if no targetname given it will attempt to trace forwards
 35: ent_move - Use without argument to see usage/alias - Grab entity and move it relative to you
 36: ent_movecopy - Use without argument to see usage/alias - Copy & grab (copied) entity and move it relative to you
 37: ent_movename (targetname) - absolute move, entity is placed to your origin
 38: ent_mover <0/1 mode> - weapon_entmover, don't define mode to toggle
 39: ent_rotate (x) (y) (z) <targetname> - rotate entity, if no targetname given it will attempt to trace forwards. For best results use 15 increments
 40: ent_rotateabsolute (x) (y) (z) <targetname> - set entity rotation, if no targetname given it will attempt to trace forwards
 41: ent_trigger <targetname> - trigger entity, if no targetname given it will attempt to trace forwards
 42: ent_triggerrange (classname) (range) - trigger entity based on classname and range
 43: ent_worldcopy (speed) <angle vector> <0/1 reverse> <0/1 xaxis> <0/1 yaxis> - Create worldcopy
 44: ent_worldremove - Remove all worldcopies
 45: fun_fade (targets) <r> <g> <b> <fadetime> <holdtime> <alpha> <flags> - fade target(s) screens!
 46: fun_gibhead (targets) - GIBS!!! Spawns head gib on target(s)!
 47: fun_gibrand (targets) <amount> - GIBS!!! Spawns random gibs on target(s)!
 48: fun_maplight (character from A (darkest) to Z (brightest), M returns to normal) - set map lighting!
 49: fun_shake <amplitude> <frequency> <duration> - shake everyone's screen!
 50: fun_shootgrenade <velocitymultipier> <time> - shoot grenades!
 51: fun_shootportal <damage> <radius> <velocity> - shoot portals!
 52: fun_shootrocket <velocity> - shoot normal RPG rockets!
 53: player_disarm (targets) - disarm target(s)
 54: player_dumpinfo (targets) <dirty 0/1> - dump player keyvalues into console
 55: player_exec (targets) ("command") - execute command on client console
 56: player_freeze (targets) <0/1 mode> - freeze/unfreeze target(s), don't define mode to toggle
 57: player_getmodel (targets) - return target(s) playermodel
 58: player_give (targets) (weapon/ammo/item) - give target(s) stuff
 59: player_giveall (targets) - give target(s) all stock weapons
 60: player_giveammo (targets) - give target(s) ammo
 61: player_givemapcfg (targets) - apply map cfg to target(s)
 62: player_god (targets) <0/1 mode> - set target(s) godmode, don't define mode to toggle
 63: player_ignite (targets) - ignite target(s)
 64: player_keyvalue (targets) (key) <value> <value> <value> - get/set target(s) keyvalue
 65: player_noclip (targets) <0/1 mode> - set target(s) noclip mode, don't define mode to toggle
 66: player_nosolid (targets) <0/1 mode> - set target(s) solidity, don't define mode to toggle
 67: player_notarget (targets) <0/1 mode> - set target(s) notarget, don't define mode to toggle
 68: player_position (target) - returns target position,
 69: player_resurrect (targets) <0/1 no respawn> - resurrect target(s)
 70: player_setmaxspeed (targets) (speed) - set target(s) max speed
 71: player_tag <targets> <tag> - tag target, visible only for admins. Run without arguments to view list
 72: player_tagfix - refresh tags on your view, in case something fucks up
 73: player_teleportaim (targets) - teleport target(s) to where you are aiming at
 74: player_teleportmeto (target) - teleport you to target
 75: player_teleportpos (targets) (vector) - teleport target(s) to position
 76: player_teleporttome (targets) - teleport target(s) to you
 77: player_viewmode (targets) (0/1 firstperson/thirdperson) - set target(s) viewmode
 78: say !freeze (targets) <0/1 mode> - freeze/unfreeze target(s), don't define mode to toggle
 79: say !give (targets) (weapon/ammo/item) - give target(s) stuff
 80: say !giveammo (targets) - give target(s) ammo
 81: say !nosolid (targets) <0/1 mode> - set target(s) nosolid mode, don't define mode to toggle
 82: say !resurrect (targets) <0/1 no respawn> - resurrect target(s)
 83: say !tag <targets> <tag> - tag target, visible only for admins. Run without arguments to view list
 84: say !tagfix - refresh tags on your view, in case something fucks up
 85: say !tpaim (targets) - teleport target(s) to where you are aiming at
 86: say !tpmeto (target) - teleport you to target
 87: say !tptome (targets) - teleport target(s) to you
Last edited : by Rowedahelicon

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