THIS IS THE OFFICIAL THREAD FOR DTF_DESOLATE
Current Release: A4 (Alpha)
Map Download: http://dl.dropbox.com/u/3625704/dtf_desolate_a4.bsp
Current Focus: Overall gameplay (Fair for every class? All pathways useful? Too open/closed/cramped? ect...)
DTF_Desolate (Deliver the Flag) is a modification of the "Capture the Flag" gametype, in which the goal is to grab the neutral flag in the middle of the map, and take it to the enemy's base.
Please post any comments on the map in this thread, so that I can make it not suck.
Changelog:
2/18/2012 - A4:
-Fixed players not being able to jump back into the sniper tower and onto the middle building from the middle hall roof
-Added underground waterways connecting the front yards of the two bases
-Added a building to the right of each team's main entrance, from which they can access an underground waterway and the enemy sniper tower.
-Added stairs in each base to better help attackers move from one floor to the other
-Added nobuild zones in spawn and on the capture platforms
-Added more health and ammo to the map
-Added a text message at the beginning of each round explaining the objective
2/9/2012- A2 - Significantly shortened the distance between the two teams' capture points and spawnrooms
2/9/2012 - First alpha release